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Releases: SparkleTech-VR/OpenPulseConverter

0.2.6 Renewed Controls

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@FurrySparkle FurrySparkle released this 25 Feb 02:03

Hello again handers,

I've added a startup solution for those who have had some issues with connecting with the driver.
I've confirmed Splay, Flex, and these controls work, however haptics is still unconfirmed. That is my focus to get to 0.2.7

Mainly this update has new controls which with some steam VR bindings changes allows HLA to be fully playable with the gloves

Now this is the new controls layout for OpenPulse

Grip- ring or pinky finger curled
Trigger- Index curled
"Crouch"(Jump teleport in HLA)-- middle finger fully curled (This emulates the last 10% of the joyY negative range)
A button- thumb partially curled while holding your middle finger straight
Joy stick Button --thumb curled fully(rebind this to access the inventory for your guns in HLA)

0.1.6 community patch

0.1.6 community patch Pre-release
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@FurrySparkle FurrySparkle released this 22 Feb 17:20

This resolves the issue of needing debug libraries from VS to run the soft. So sorry I published debug releases for the others helping me develop and this oversight happened.

Also added logging for bad HIDglove connections, hopefully we get something useful from this, please test and use the issues tab here or the OpenPulse Error Thread in discord.

I also am testing a new way of passing the haptics data so let me know if haptics are or aren't working in the Supported mods of OpenGloves.

0.0.6 Release Nominee

0.0.6 Release Nominee Pre-release
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@FurrySparkle FurrySparkle released this 19 Feb 01:49

This is really exciting, for the games that OpenGloves supports I now support. Please make an issue here or on the discord in the error thread.

I have reached parity with the official driver under my own tests, I'm unsure if haptics are working. I need you to tell me so I can test more. Do whatever you desire

CONTROLS:

grab is only the pinky and ring finger, so you can hold sticks and flip off your friends.

trigger is as expected, however don't grab guns with your index finger

I included the A button for half life alyx playthrough, and the pinch is just a bit farther of a THUMB reach.

Let me know what controls should come out for 0.0.7

This is my first C++ project, and I've decided to use a slightly unconventional versioning scheme.

0.0.0
1.x.x is full release on big items of functionality; 1O is going to be haptics + controls for all the current 2024 OpG supported games
x.1.x is community found bugs, because you guys are awesome and collectively do way more testing on my own soft than I ever will
x.x.1 is my own small steps to big releases, internal roadmaps and such

v0.0.3_HLA_playthrough

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@FurrySparkle FurrySparkle released this 07 Jan 01:15

I'mma try HLA with this, I'll switch controllers as I need use for buttons

v0.0.2_possiblyPlayable

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@FurrySparkle FurrySparkle released this 06 Jan 02:23

This has haptics and the grip button, so should be good enough to start getting some game data. Have at it, I fixed the left/right issue so this release is for both gloves or either on a x64 bit machine(most likely your good if you're playing VR HLA). Let's go touch everywhere!

v0.0.1_Proto

v0.0.1_Proto Pre-release
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@FurrySparkle FurrySparkle released this 05 Jan 01:18

This is a right glove only proto tracking release. This is to help get input on the tracking to refine it from it's current usability into a more accurate tracking.