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Tim Lane edited this page Sep 8, 2018
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This wiki contains the documentation for Ossium, a bare-bones 2D game engine framework built upon SDL 2.
Development of Ossium has only just started - as such the documentation has yet to take form. However, the header files should contain sufficient comments to get the general idea of what each function, class and method is for. The main.cpp file is currently just a placeholder for testing features as they are implemented. A Windows branch has been created. Most recently, font and basic text rendering has been implemented along with a template resource manager class.
© Tim Lane 2018-2020