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Tim Lane edited this page Apr 14, 2019
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This wiki will contain the documentation for Ossium, a bare-bones 2D game engine built upon SDL 2
Development of Ossium has only just started - as such the documentation has yet to take form. However, the header files should contain sufficient comments to get the general idea of what each function, class and method is for. The main.cpp file is currently just a placeholder for testing features as they are implemented. Most recently, JSON based serialisation support has been implemented via an entirely code-based schema system.
© Tim Lane 2018-2020