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Tim Lane edited this page Jul 27, 2019
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This wiki will contain the documentation for Ossium, a bare-bones 2D game engine built upon SDL 2
Development of Ossium has only just started - as such the documentation has yet to take form. However, the header files should contain sufficient comments to get the general idea of what each function, class and method is for. The main.cpp file is currently just a placeholder for testing features as they are implemented. Most recently, I've added the Box2D physics engine to Ossium and I'm currently working on a wrapper framework to make it easier to work with Box2D in Ossium.
© Tim Lane 2018-2020