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Tim Lane edited this page Feb 21, 2020
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This wiki will contain the documentation for Ossium, a bare-bones 2D game engine built upon SDL 2
Development of Ossium has only just started - as such the documentation has yet to take form. However, the header files should contain sufficient comments to get the general idea of what each function, class and method is for. Most recently, I've created a Font system for dynamically but efficiently rendering individual glyphs, built on top of SDL_TTF.
© Tim Lane 2018-2020