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Releases: Spellhold-Studios/Rupert-the-Dye-Merchant

Rupert the Dye Merchant v3.0.0

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@skellytz skellytz released this 15 Dec 05:01
  • Added rupert.ini metadata file to support AL|EN's "Project Infinity".
  • Renamed setup-rupert.tp2 -> rupert.tp2 to support AL|EN's "Project Infinity".
  • Replaced AUTHOR keyword with SUPPORT.
  • Added HANDLE_CHARSETS function to convert string entries for EE games.
  • Added REQUIRE_PREDICATE conditions to avoid installing the mod in inaccurate games.
  • Added component DESIGNATED number and "rupert_the_dye_merchant" LABEL.
  • Added native BG:EE, BG2:EE and EET compatibility.
  • Commented code as much as possible.
  • Rewrote store patching process.
  • Simplified Rupert spawning and script EXTEND_TOP process with cross-platforms tutu variables.
  • Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder.
  • Included BWP Fixpack patch: fixed wrong header icons.
  • Added foreign languages WeiDU prompts whenever possible.
  • Added French translation (Gwendolyne).
  • Added Russian translation (BWP Russian Textpack team).
  • Restored German translation.
  • Fixed typos in English .tra files.
  • Re-formated, updated and renamed readme file to rupert-readme-english.html, then moved it into new "readme" folder.
  • Removed useless files and "backup" folder.
  • Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
  • Lower cased files.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
  • Updated WeiDU installer to v246.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.