v1.2.0
v1.2.0
This release redesigns piecemeal armor around a native-feeling actor armor profile.
Highlights
- Added the actor-sheet
Piecemeal Armor Profilewith Baseline, Torso, Arms, and Legs controls. - Kept ordinary baseline-only armor native to D35E.
- Moved composite armor math to a hidden zero-weight D35E carrier so users no longer manage a visible aggregate item.
- Added profile catalog mappings for common armor families, including studded leather, hide, chain, breastplate/plate torso, half-plate, and full plate.
- Updated local armor AC to use resolved armor profile pieces.
- Added legacy migration and a
Legacy aggregate syncsetting for older worlds.
Testing
- Added armor-profile unit coverage for native baseline, overrides, one-piece armor, custom unresolved armor, hidden carrier behavior, restore, and legacy migration.
- Retained the existing called-shot, local armor, effects, and UX helper validation suite.