This is eventually going to be a 2D tile game engine with multi-tileset support
- Move FPS to debug code (See commit:5d53f29b8b89c9615f71)
- Render X tiles beyond the viewport
- Double sprite rendering may result in two steps at once
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- Reproduce: Spastically run around Amy as she walks. Occasionally a red line appears above her
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- Alt Reproduce: Stand below an NPC, and when they move, your sprite will change its current step
- Resources (tiles/map.txt and sprites) are loaded twice