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[Request/Suggestion] Could windowSCoreUtilities become a generic mod player CVar configuration interface? #140

@Gussak

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@Gussak

I saw we can try to test append player cvars to be configured at windowSCoreUtilities.
It currently has only togglebuttonCVar control, that is essentially a boolean to set a cvar to 0 or 1 right?

I wonder if we could have:

  • tabs, so each mod could add a tab with many settings
  • slider control for min/max (preset limiting values) for any integer, and 2 arrows to inc dec by one precision. I guess it can at most range from -32000 to +32000, to prevent players typing wrong values in fields (no need for floating values)

may be:

  • scrolling settings window? so no need for each mod to try to fit buttons in many tabs, each mod can have a single tab
  • may be a combobox for settings that require specific values, not permissive as a slider (but this may work on a slider later by having it's value translated from a short range like 1-6 into specific big ones like 3264 4785 3465 232 321 56 thru xml)
  • (no float needed) the slider control can work with values that later become floating values (by dividing by ex 1000), but if I am not wrong the game engine doesnt work well with floats in the xml anyway (at least in the past, dont know how it is now)

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