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FAQ
Fixed in current versions (the /admin → /admin/ redirect no longer loops). Clear cookies and
hard-refresh; make sure you're on the latest build.
That's Discord's default consent screen. The app uses prompt=none, so returning players skip
it — the consent screen only appears the first time. If it still repeats, you're probably being
logged out between visits (see next item).
Sessions are stored in memory and are lost when the manager app restarts (not the game server). Keep the app running, or ask for a persistent session store.
Set DISCORD_CLIENT_ID, DISCORD_CLIENT_SECRET, DISCORD_OAUTH_REDIRECT in .env and make sure the
redirect URI exactly matches the one registered in the Discord Developer Portal. The login button
hides itself when OAuth isn't configured.
You're logged in with Discord but haven't linked a character. Run /link-account in Discord and
follow the steps (see Discord Bot).
Bans are written to BannedUsers.ini and apply after the next server restart
(see Player Management & Bans).
On current SCUM saves the live combat stats are in survival_stats, not events_stats. The app
already sources kills/deaths from survival_stats. If a category is still empty, no player has a
non-zero value for it yet.
Leaderboards use a 60 s snapshot; the overview is cached ~15 s; trader funds update only when a
player actually trades. This is by design to keep load off SCUM.db.
The public/player API is rate-limited per IP. Behind a reverse proxy, set web.trustProxy: true so
each client is counted separately (otherwise everyone shares the proxy's IP).
- Make sure
nssm.exeis in the project root and the app runs as administrator. - Check the application log:
data/SCUM-Server-Automation.log. - Verify
serverDir,serviceNameand launch args in Settings.
data/SCUM-Server-Automation.log (app log), data/server_database.db (links, prefs, bans, raid
state), data/weekly_leaderboards.db (weekly snapshots). The SCUM game DB is opened read-only.
Still stuck? Ask on Discord.