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Storylines

Standa Novák edited this page Jul 3, 2016 · 11 revisions

When the loading bar gets filled up completely, the Patient ending is used regardless of other actions performed.

Each story-end has an achievement to be obtained.

Patient ending

You just wait for the loading bar to fill up. The latrine-door gets opened, flushing sound is played and dwarf gets out.

Impatient ending

If you knock the door just once and after a while once again, this conversation gets played:

  • knock ... knock
    • Somebody's in here!
  • knock
    • I'll be out in a minute!
  • knock
    • Just wait a second, ok?
  • knock
    • You can't speed up my guts that way! You know it, right?
  • knock
    • Fine, you know what? I'll be here even longer!
  • (loading bar rewinds to the very beginning)
  • knock
    • Leave me alone!
  • knock
    • Oh my god, I'm going out, okay?! Jeez!

Other endings

Endings that are not elaborate enough

  • Make dwarf laugh/cry
    • Throw stones through the heart-shaped hole until the dwarf starts crying and run away. He can tell us some story about himself. Maybe it's too sad for this kind of game...
  • Other endings based on other mechanics.

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