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Storylines
Standa Novák edited this page Jul 5, 2016
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Each story-end has an achievement to be obtained.
You just wait for the loading bar to fill up. The latrine-door gets opened, flushing sound is played and dwarf gets out.
If you knock the door just once and after a while once again, this conversation gets played:
- knock ... knock
- Somebody's in here!
- knock
- I'll be out in a minute!
- knock
- Just wait a second, ok?
- knock
- You can't speed up my guts that way! You know it, right?
- knock
- Fine, you know what? I'll be here even longer!
- (loading bar rewinds to the very beginning)
- knock
- Leave me alone!
- knock
- Oh my god, I'm going out, okay?! Jeez!
Achieved when some dialogue has been started, but loading bar got filled up before the dialogue was finished.
When impatient ending has been unlocked, conversation with hints to other endings occure.
When player shakes their phone, special dialogue is triggered.
Endings that are not elaborate enough
- Make dwarf laugh/cry
- Throw stones through the heart-shaped hole until the dwarf starts crying and run away. He can tell us some story about himself. Maybe it's too sad for this kind of game...
- zoom ending
- yelling ending
- shake ending
- drag ending
- hammer ending
- matches ending
- knock knock ending