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Development#124
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kharidiron merged 37 commits intoStarryPy:developmentfrom Feb 7, 2015
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…guesswork going on right now...
…n. added own comment directives in per-packet to help keep track.
…erly correct these latter.
…k-a-mole on plugin errors, namely warp.
…fixed client crash on first connect to server (resulting from give item)
…mand out of command dispatecher, and into warpy. Ship warping still DOES NOT WORK. Packet parsing issues remain to be sorted out.
… bugging out over)
I removed the extra logging-level that was put in (TRACE), and instead pushed everything onto DEBUG. In addition, I modified the default options the live in the config.json file. My reasoning is that, logging was somewhat confusing, and the way it was setup carried more options than were needed. Instead, the server-owner need-only choose their logging-level from the config file, and run the server. In turn, the server now pushes all logging information into one central log-file, to reduce redundancy. I will likely add another log level back in for packet-dumping, since that is sometimes more than what debug needs as well.
…nvenince command based on the PoI system. Ship-to-ship warping does not work currently. My guess is that, reading celestial coordinates from a player's protocol is currently not working as expected. This is less imporant for production, so I'll fix it whenever I get to it.
… to see my test PoI's and bookmarks
…arding 'local' chat skipping IRC. Added uptime plugin
…eeded). Updated config.json.defaults.
… warp packets. Eveything else worked.
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if not data:, wouldn't be better?
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After all, 👍. Great that code is working with newest version of Starbound! \o/ |
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After a bit of discussion in the IRC, we are going to stick with the use of |
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Merging changes in. Soon on to master!
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All my changes to-date.