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State identity

mikolaj-milewski edited this page Mar 18, 2025 · 1 revision

State identity

State is uniquely represented within State Machine by string name. That rule applies to all States, defined both styles - lambda and typed. Both definition styles can interact freely, but it is important for States to be referred to (as Transition targets) by a proper name.

Important!

If you are using multiple classes that are implementing different parts of State's logic, you must remember which one is actually representing the State - the one used in AddState<>() method. Classes referenced in AddOnEntry<>() / AddOnExit<>() methods calls are not considered States that can be referred as Transition targets.

In lambda-style definition, State name is given explicitly. In typed-style definition, State class' full name is used as State name by default. This can be overriden by using explicit name for typed States:

    public class TypedState : IState
    { }

    public class StringNamedState : IState
    { }

    /* fragment of State Machine definition */
    .AddState<SimpleState>(b => b
        .AddDefaultTransition("stringNamed")
    )

    // this State is identified as "stringNamed", so this string name must be used in above Transition
    .AddState<StringNamedState>("stringNamed")

Referencing typed States by string names

Sometimes it may become handy to refer to typed States by string. In such cases, following technique should be used:

    public class TypedState : IState
    { }

    /* fragment of State Machine definition */
    .AddState("lambdaState", b => b

        // to obtain name that identifies TypedState, State<T>.Name should be used
        .AddDefaultTransition(State<TypedState>.Name)

        // ...this is possible also for State types available as value
        .AddDefaultTransition(State.GetName(typeof(TypedState))
    )
    .AddState<TypedState>()

Overview
Installation
Behaviors
   State Machines
       Building blocks
           States
               State
               Composite State
               Orthogonal State
               Final State
           Pseudostates
               Choice
               Junction
               Fork
               Join
           Transitions
               Transition
               Default Transition
               Internal Transition
       Concepts
           Evaluation of Transitions
   Activities
       Building blocks
           Nodes
               Action Node
               Decision Node
               Merge Node
               Initial Node
               Final Node
               Input Node
               Output Node
               Fork Node
               Join Node
               Accept Event Action Node
               Send Event Action Node
               Data Store Node
               Structured Activity Node
               Iterative Activity Node
               Parallel Activity Node
           Flows
               Data Flow
               Control Flow
       Concepts
           Implicit fork and join
   Actions

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