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Junction
Junction is a type of Pseudostate used in State Machines to model unconditional or conditional branching. Unlike the Choice pseudostate, which evaluates conditions dynamically, Junction is typically used for static branching logic where transitions are evaluated in a predefined order.
All Transitions coming out from a Junction are Default Transitions - they are not explicitly triggered by an Event.
As Junction is a Pseudostate and not a State, the State Machine cannot stop its flow on it. Therefore, an outgoing else Transition must be defined for each Junction to ensure that there will always be an alternative if all other conditions (Guards) are not met.
In UML, a Junction pseudostate is represented by a small black circle with multiple outgoing transitions:
stateDiagram-v2
[*] --> InitialState
InitialState --> Junction : TriggerEvent
Junction --> State1 : [condition1]
Junction --> State2 : [condition2]
Junction --> State3 : [else]
Equivalent Stateflows notation of a Junction pseudostate:
/* fragment of State Machine definition */
.AddInitialState("InitialState", b => b
.AddTransition<TriggerEvent>("Junction")
)
.AddJunction("Junction", b => b
.AddTransition("State1", b => b
.AddGuard(b => /* condition1 */)
)
.AddTransition("State2", b => b
.AddGuard(b => /* condition2 */)
)
.AddElseTransition("State3")
)
.AddState("State1")
.AddState("State2")
.AddState("State3")If there is just one Junction in the State Machine, a shortened notation with the default name can be used:
/* fragment of State Machine definition */
.AddInitialState("InitialState", b => b
.AddTransition<TriggerEvent>(Junction.Name)
)
.AddJunction(b => b // no name provided here, default name is used
.AddTransition("State1", b => b
.AddGuard(b => /* condition1 */)
)
.AddTransition("State2", b => b
.AddGuard(b => /* condition2 */)
)
.AddElseTransition("State3")
)
.AddState("State1")
.AddState("State2")
.AddState("State3")Using lambda style means that the Junction pseudostate and its Transitions are defined using string names and lambda functions for conditions.
public class JunctionCondition1 : IDefaultTransitionGuard
{
public Task<bool> GuardAsync()
{
return /* condition1 */;
}
}
public class JunctionCondition2 : IDefaultTransitionGuard
{
public Task<bool> GuardAsync()
{
return /* condition2 */;
}
}
/* fragment of State Machine definition */
.AddInitialState<InitialState>(b => b
.AddTransition<TriggerEvent, Junction>()
)
.AddJunction(b => b
.AddTransition<JunctionCondition1, State1>()
.AddTransition<JunctionCondition2, State2>()
.AddElseTransition<State3>()
)
.AddState<State1>()
.AddState<State2>()
.AddState<State3>()Using typed style here means that Junction Pseudostate is represented by a class, in the example predefined
Junctionclass is used.
Junction class can be used as a target for typed style Transitions if State Machine contains just one Junction. If there are more Junctions, there is an important concern of State identity to be considered.
Home page Support Code licensed under an MIT-style License. Documentation licensed under CC BY 4.0. © by Mikołaj Milewski, 2025
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