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68 changes: 41 additions & 27 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@

[![Rust](https://img.shields.io/badge/rust-1.82%2B-orange.svg)](https://www.rust-lang.org/)
[![License](https://img.shields.io/badge/license-MIT%2FApache--2.0-blue.svg)](LICENSE)
[![Status](https://img.shields.io/badge/status-alpha-yellow.svg)](https://github.com/Steake/BitCell)
[![Status](https://img.shields.io/badge/status-RC1-green.svg)](https://github.com/Steake/BitCell)

> _"We don't mine blocks. We cultivate them in a Conway garden where only the fittest gliders survive."_

Expand Down Expand Up @@ -174,9 +174,14 @@ Three independent circuits:
**v0.1**: Individual Groth16 proofs
**Future**: Recursive aggregation via Plonk/STARK

## Economics (Deterministic Payouts)
## Economics (Bitcoin-Style Halving)

```
Initial block reward: 50 CELL
Halving interval: 210,000 blocks (~4 years)
Maximum halvings: 64 (subsidy reaches 0)
Total supply: ~21 million CELL

block_reward = base_subsidy(h) + tx_fees + contract_fees

Distribution:
Expand Down Expand Up @@ -252,13 +257,17 @@ BitCell/
│ ├── bitcell-ebsl/ # Evidence tracking, trust scores, slashing
│ ├── bitcell-zkp/ # Groth16 circuits (battle, exec, state)
│ ├── bitcell-consensus/ # Blocks, tournament protocol, fork choice
│ ├── bitcell-state/ # State management, bonds, accounts
│ ├── bitcell-state/ # State management, bonds, accounts (RocksDB)
│ ├── bitcell-zkvm/ # Private smart contract execution
│ ├── bitcell-economics/ # Rewards, fees, treasury
│ ├── bitcell-network/ # P2P, gossip, compact blocks
│ └── bitcell-node/ # Miner/validator/light client nodes
├── docs/ # Architecture, specs, tutorials
├── benches/ # Performance benchmarks
│ ├── bitcell-economics/ # Rewards, fees, treasury, halving
│ ├── bitcell-network/ # libp2p, gossip, DHT, compact blocks
│ ├── bitcell-node/ # Miner/validator nodes, JSON-RPC, WebSocket
│ ├── bitcell-wallet/ # CLI wallet
│ ├── bitcell-wallet-gui/ # GUI wallet with tournament visualization
│ ├── bitcell-admin/ # Admin console with metrics
│ └── bitcell-simulation/ # Network simulation and testing
├── docs/ # Architecture, specs, release notes
├── scripts/ # Development and testing scripts
└── tests/ # Integration tests
```

Expand Down Expand Up @@ -302,33 +311,38 @@ We're in alpha. Things break. PRs welcome.

## Roadmap

### v0.1 (Current: Alpha)
### v0.1 ✅ (Alpha)
- [x] Core crypto primitives (ECDSA, VRF, ring sigs, commitments)
- [x] CA engine with battles (1024×1024 grid, Conway rules, energy)
- [x] EBSL trust scores (evidence tracking, decay, slashing)
- [ ] ZK circuits (battle verification, execution, state)
- [ ] Consensus structures (blocks, tournament, fork choice)
- [ ] P2P networking (gossip, compact blocks)
- [ ] Local testnet

### v0.2 (Beta)
- [ ] ZKVM execution
- [ ] Smart contract deployment
- [ ] State management
- [ ] Full validator implementation
- [ ] Public testnet
- [ ] Explorer

### v0.3 (Candidate)
- [x] ZK circuits (battle verification, execution, state constraints)
- [x] Consensus structures (blocks, tournament, fork choice)
- [x] P2P networking (libp2p-based gossip, DHT)
- [x] Local testnet

### v0.2 ✅ (Beta)
- [x] ZKVM execution framework
- [x] Smart contract deployment (basic)
- [x] State management with RocksDB persistence
- [x] Full validator implementation
- [x] GUI Wallet with tournament visualization
- [x] Admin console with metrics

### v0.3 (Current: Release Candidate 1)
- [x] JSON-RPC and WebSocket APIs
- [x] Block reward halving mechanism (Bitcoin-style economics)
- [x] Transaction processing and mempool
- [x] Comprehensive economic parameters
- [x] Security improvements (DoS protection, gas limits)
- [ ] Light clients
- [ ] Bridge to Ethereum
- [ ] DeFi primitives
- [ ] Governance system
- [ ] Security audit

### v1.0 (Mainnet)
- [ ] Production-ready zkSNARKs
- [ ] Optimized CA performance
- [ ] Production-ready zkSNARKs (recursive aggregation)
- [ ] Governance system
- [ ] Security audit
- [ ] Optimized CA performance (SIMD/GPU)
- [ ] Mobile wallets
- [ ] Full documentation
- [ ] 🚀 Launch
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