A fast-paced 2D combat-platformer built in GameMaker Studio 2. Choose your class, fight through rooms of enemies, and chase the highest score possible.
Project Status: This game is currently in an incomplete demo/prototype state. Features, balancing, and assets are subject to change.
Play WIP Demo: https://gx.games/games/mhvax2/castle-of-advantis/tracks/cd4cbaf6-0c71-45ce-a210-17c39f1a922b/
- 5 Playable Classes: Distinct playstyles with unique basic attacks and special abilities.
- Room-to-Room Progression: Clear out waves of enemies to advance to the next challenge.
- Score System: Defeat enemies and chain together clean combat rooms to rack up points.
- Classic 2D Platforming: Responsive movement, jumping, and combat mechanics.
| Class | Weapon/Style | Attack / Ability | Playstyle |
|---|---|---|---|
| Knight | Greatsword | Medium Slash / Sword Throw | Balanced, high survivability |
| Rogue | Dual Daggers | Fast Slice / Incorporeal Form | High speed, high risk/reward |
| Shieldbearer | Shield and Spear | Spear Poke / Reflective Shield | Slow, defensive powerhouse |
| Archer | Bow & Arrow | Piercing Shot / Ensnaring Arrow | Long-range kiting & precision |
| Mage | Magic Staff | Magic Orb / Fireball | Glass cannon, massive ranged damage |
- Move Left / Right:
A/D - Jump:
Spacebar - Basic Attack:
Left Click - Special Ability:
Right Click - Menu Navigation / Select:
A/D/Spacebar
- Engine: GameMaker Studio 2 (GMS2)
- Language: GML (GameMaker Language)