Mark Object as Dirty In Drawer#2
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The DictionaryDrawer has been given a MarkDirty method to run after the internal dictionary is modified. When the modification occurs, the serialized target object is marked as dirty, so Unity knows it needs to be reserialized/saved.
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The
DictionaryDrawerhas been given aMarkDirtymethod to run after the internal dictionary is modified. When the modification occurs, the serialized target object is marked as dirty, so Unity knows it needs to be reserialized/saved.This also adds a tracked
UnityObjectnamedtrackedObjectso that theSerializedPropertydoes not need to be passed to each method. As such, thetrackedObjectis set in theCheckInitializefunction and is cleared at the returns of theOnGUIfunctions.To mark the object as dirty, the
EditorUtility.SetDirtymethod is ran. This will mark the object as modified. Similarly, for prefab overrides, thePrefabUtility.RecordPrefabInstancePropertyModificationsis ran.See more details on these methods in the Unity Documentation.
This does explicitly not use the
Undo.RecordObjectmethod and bypasses the undo tree. It did not work when using this method instead of thew SetDirty one.This addresses issue #1.