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Backwards viewmodel lag with cl_mirror_world 1 #1086

@vrad-exe

Description

@vrad-exe

Describe the bug

With cl_mirror_world 1, the viewmodel lag/sway is reversed from how it should normally appear. All other aspects of viewmodel rendering are not flipped, which makes this seem like a bug.

Normal:

ChhnjJL1GW.mp4

Mirrored:

HpwvtzT33b.mp4

Issue Map

Any map where you can get a weapon

To Reproduce

  1. Load map
  2. Look around with cl_mirror_world on and off

Operating System

Tested on Windows 10

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Priority 4: LowSomething that can be picked up for the next release, but can be kicked back if need be.Type: BugThis is a problem with something that should be working one way, but isn't.

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