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Enhancement: Add Clustered Shading support to the Lightmapped_4WayBlend shader #1571

@sourceenjoyer

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@sourceenjoyer

What would this enhancement be for?

Rendering

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The engine supports Cluster Shading with WorldVertexTransition, but not with Lightmapped_4WayBlend.
Since the mechanics of these two shaders are similar, implementing support for 4WayBlend, imo, won't be difficult
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    Type: EnhancementThis is something that improves upon an already existing thing.

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