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Bug: Particle effects appear unoccluded when drawn via linked portal doors #1745
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Priority 3: MediumSomething that should be attempted/looked at for the next release, and done if possible.Something that should be attempted/looked at for the next release, and done if possible.Size 3: MediumSomething that will take a couple days to a week to do.Something that will take a couple days to a week to do.Type: BugThis is a problem with something that should be working one way, but isn't.This is a problem with something that should be working one way, but isn't.What: GameGame-related (entity, logic, etc) issueGame-related (entity, logic, etc) issueWhat: GraphicsGraphics-related stuffGraphics-related stuff
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Priority 3: MediumSomething that should be attempted/looked at for the next release, and done if possible.Something that should be attempted/looked at for the next release, and done if possible.Size 3: MediumSomething that will take a couple days to a week to do.Something that will take a couple days to a week to do.Type: BugThis is a problem with something that should be working one way, but isn't.This is a problem with something that should be working one way, but isn't.What: GameGame-related (entity, logic, etc) issueGame-related (entity, logic, etc) issueWhat: GraphicsGraphics-related stuffGraphics-related stuff
Describe the bug
Particle effects and sprites will draw through any surface without any occlusion so long as the player is looking at a linked portal door, even if the player is not in that specific visleaf.
p2ce_2026-04-08_01-02-21.mp4
To Reproduce
Issue Map
The Evely Exhibition [5/5]
Expected Behavior
Particles and sprites should be properly occluded
Operating System
No response