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Bug: Prevent worldspawn from being selected as the default FGD entity #1769
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Includes Map!Priority 4: LowSomething that can be picked up for the next release, but can be kicked back if need be.Something that can be picked up for the next release, but can be kicked back if need be.Size 4: SmallSomething that will take up to a day to do.Something that will take up to a day to do.Type: BugThis is a problem with something that should be working one way, but isn't.This is a problem with something that should be working one way, but isn't.What: EngineEngine related issuesEngine related issuesWhat: HammerHammer-specific issuesHammer-specific issuesWhat: ToolsEngine tool-related issuesEngine tool-related issues
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Includes Map!Priority 4: LowSomething that can be picked up for the next release, but can be kicked back if need be.Something that can be picked up for the next release, but can be kicked back if need be.Size 4: SmallSomething that will take up to a day to do.Something that will take up to a day to do.Type: BugThis is a problem with something that should be working one way, but isn't.This is a problem with something that should be working one way, but isn't.What: EngineEngine related issuesEngine related issuesWhat: HammerHammer-specific issuesHammer-specific issuesWhat: ToolsEngine tool-related issuesEngine tool-related issues
Describe the bug
It is currently possible to select
worldspawnas the default tied brush entity in Hammer. This is very obviously going to induce crashes or break VBSP entirely, should any brush be tied to it...To Reproduce
Set Default SolidEntity class to
worldspawnin gameconfig settingsIssue Map
WRONG.vmf(rename extension to.vmf)Expected Behavior
This shouldn't even happen in the first place
Operating System
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