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Bug: Prevent worldspawn from being selected as the default FGD entity #1769

@pivotman319-owo

Description

@pivotman319-owo

Describe the bug

It is currently possible to select worldspawn as the default tied brush entity in Hammer. This is very obviously going to induce crashes or break VBSP entirely, should any brush be tied to it...

worldspawn listed as a valid default entity in Hammer individual brush tied to class worldspawn

To Reproduce

Set Default SolidEntity class to worldspawn in gameconfig settings

Issue Map

WRONG.vmf (rename extension to .vmf)

Expected Behavior

This shouldn't even happen in the first place

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    Includes Map!Priority 4: LowSomething that can be picked up for the next release, but can be kicked back if need be.Size 4: SmallSomething that will take up to a day to do.Type: BugThis is a problem with something that should be working one way, but isn't.What: EngineEngine related issuesWhat: HammerHammer-specific issuesWhat: ToolsEngine tool-related issues

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