What would this enhancement be for?
Rendering
Describe your enhancement suggestion in more detail
This would be a material proxy that pulls the rendercolor rgb values that the game uses for tinting models. The resultVar would be whatever the model's tint in game would be. This would be useful for relaying this tint to other vmt parameters outside of $color, like $detailtint or $emissionscale for pbr.
Alternatively, there could be a new vmt $rendercolor parameter for model materials, which would override the rendercolor value directly, and could be plugged into an Equals material proxy to produce the same results as the above proposition
What would this enhancement be for?
Rendering
Describe your enhancement suggestion in more detail
This would be a material proxy that pulls the rendercolor rgb values that the game uses for tinting models. The resultVar would be whatever the model's tint in game would be. This would be useful for relaying this tint to other vmt parameters outside of $color, like $detailtint or $emissionscale for pbr.
Alternatively, there could be a new vmt $rendercolor parameter for model materials, which would override the rendercolor value directly, and could be plugged into an Equals material proxy to produce the same results as the above proposition