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2 changes: 1 addition & 1 deletion fgd/bases/prop_dynamic_base.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@

suppressanimsounds(boolean) : "Suppress Anim Sounds" : 0 : "If set, the prop will not play any sounds that are embedded in animations it plays."

animateeveryframe(boolean) : "Animate Every Frame" : 0 : "Force this prop to animate every frame. This ensures it immediately transitions to the next animation, but means it's contantly checking this."
animateeveryframe(boolean) : "Animate Every Frame" : 1 : "Force this prop to animate every frame. This ensures it immediately transitions to the next animation, but means it's contantly checking this."


// Inputs
Expand Down
2 changes: 1 addition & 1 deletion fgd/point/prop/prop_dynamic_override.fgd
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
@PointClass base(prop_dynamic_base, EnableDisable)
= prop_dynamic_override: "A variant of prop_dynamic that permits the use of any model, including those designed to be used as prop_dynamic/prop_static."
= prop_dynamic_override: "A variant of prop_dynamic that permits the use of any model, including those designed to be used as prop_physics/prop_static."
[
health(integer) : "Health" : 0 : "Number of points of damage to take before breaking. 0 means don't break."
]
2 changes: 1 addition & 1 deletion fgd/point/prop/prop_physics_override.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
sphere(fademindist)
sphere(fademaxdist)
= prop_physics_override: "A variant of prop_physics which will permit using models that do not have physics data compiled into them, " +
"like static or dynamic models. Health and physics data can be overridden on this version, to subsitute for the missing info."
"like static or dynamic models. Health and physics data can be overridden on this version, to substitute for the missing info."
[
health(integer) : "Health" : 0 : "Number of points of damage to take before breaking. 0 means don't break."
]