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v1.2-1

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@Strider65710 Strider65710 released this 22 Jun 18:15
· 47 commits to main since this release
9b9752a

Changelog — v1.2-1 (bugfixes)

Bug-fix patch on top of v1.2 to restore missing UI components, resolve styling layout errors, fix gameplay/economy bugs, and bump the project versioning.

Fixes

Gameplay & economy

  • Upgrades you buy now actually work. Income and the global multiplier were
    cached without watching research / staffTraining, so buying research or
    training staff did nothing until something unrelated changed. Now they apply
    immediately.
  • Leveling no longer regresses when you spend XP. All XP you earn now counts
    toward your permanent level total, so spending XP on research/training can't
    drop your level.
  • Upgrade double-click no longer undercharges. Buying an upgrade recomputes
    its price from the current level, so a fast double-click can't grab a higher
    level at the cheaper price.
  • Power-ups can't be duplicated. Activating a consumable only grants its buff
    if a unit was actually used (fixes a double-click free-buff).
  • VIP customers rebalanced. Their reward was wildly overpaid (5 minutes of
    income) — now a fair ~45 seconds. Their notifications also linger long enough
    to read.
  • Auto-event banners clear when the effect ends instead of lingering on
    screen forever.
  • Money-milestone celebrations show once ever per save instead of re-firing
    every time you re-cross a threshold.
  • Equipment Fire Sale event now actually grants the discounted upgrade it
    advertises.
  • Seasonal flavors stop spamming the "unlocked!" notification for a flavor
    you already unlocked in a previous year.

Stability & saves

  • Corrupt-save protection. A save that fails to decrypt is preserved instead
    of being overwritten with a fresh game, and loaded saves are bounds-checked
    (location count + malformed data) so a bad file can't crash the game.

UI & display

  • Acrylic panels.glass-panel (Stats panel, Music Player, and all other
    glass cards) now uses a corrected frosted "filter" (blur(18px) saturate(160%)
    • slightly more translucent fill) so they read as real acrylic glass instead
      of flat translucent boxes.
  • GUI / Text scale — "Auto" now genuinely fits the UI to your screen, and a
    dedicated "100%" option sits alongside it (for both GUI and Text). Fixed-size
    scales no longer fight the auto-fit.
  • Customer reviews read like real people. Reviews no longer praise and pan
    the same visit in one breath — each review keeps a single mood, and the clunky
    AI-style connectors ("That said…", "Additionally…") are gone.

[Can be ignored]

  • Version — bumped to 1.2-1 (package.json + page title).

Teasers for v1.3 (subject to change)

The big stuff

  • Prestige. Hit Level 20 and rebrand — wipe the slate for permanent multipliers and unlock the next tier of content. New game-plus, basically.
  • Eternal Upgrades. Spend prestige tokens on perks that stick forever (start with cash, cheaper ingredients, faster XP…).
  • Ingredients. Your blenders now burn through supplies. Run dry and production stalls, so keep the pantry stocked.
  • Staff roles. Put your crew on making shakes, restocking, or managing — or let the game auto-balance it.

Deeper systems

  • Pick-any-combo orders. Customers can ask for any combo you've unlocked, not just whatever's loaded in your blender.
  • Research that branches. Some nodes need others first, and you can master one track for a big bonus.
  • Riskier contracts. Rush jobs and organic gigs with real trade-offs — and a penalty if you blow the deadline.
  • Staff that specializes. Train past Level 3 into Speed, Quality, or Morale, with team-wide synergies.

Quality of life

  • Marketing campaigns you actually run — pay for a promo, get a timed boost, wait out the cooldown.
  • Payoff math on the card. See the +$/s and how long a purchase takes to pay for itself before you buy.
  • Sell a location back for most of what you put in.
  • Sortable/filterable lists, an "while you were away" recap, bulk buying, and number-key tab switching.