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v1.2-2

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@Strider65710 Strider65710 released this 23 Jun 17:17
· 33 commits to main since this release
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Changelog — v1.2-2 (bugfixes)

Another small bug-fix patch on top of v1.2-1.

Fixes

The acrylic-in-build bug

  • Frosted glass now works in the production build, not just npm run dev.
    The production CSS minifier (Tailwind v4 / Lightning CSS) was dropping the
    standard backdrop-filter and keeping only the -webkit- version — which
    Firefox/Gecko ignores, so built panels rendered see-through. The blur is now
    declared inline in index.html (with both prefixes + !important), where the
    minifier can't strip it, so .glass-panel frosts correctly in every build.

More research that actually does something

  • Wired up more previously-inert research nodes so they stop charging XP for
    nothing — Cost Reduction (cheaper upgrades), Hiring Pipeline (cheaper
    staff), Bulk Procurement (extra bulk discount), and Crisis Management
    (bigger event cash rewards) now apply. (Only Staff Development/XP-gain is
    still cosmetic — coming next.)

Leveling

  • Finished the "spending XP can't lower your level" fix from 1.2-1 — the two
    highest-traffic XP sources (blending a shake, and buying a single shop/hire)
    weren't recording lifetime XP, so a level could still slip after spending.
    Both are fixed now.

[Can be ignored]

  • Version — bumped to 1.2-2 (package.json + page title).

Teasers for v1.3 (subject to change)

The big stuff

  • Prestige. Hit Level 20 and rebrand — wipe the slate for permanent multipliers and unlock the next tier of content. New game-plus, basically.
  • Eternal Upgrades. Spend prestige tokens on perks that stick forever (start with cash, cheaper ingredients, faster XP…).
  • Ingredients. Your blenders now burn through supplies. Run dry and production stalls, so keep the pantry stocked.
  • Staff roles. Put your crew on making shakes, restocking, or managing — or let the game auto-balance it.

Deeper systems

  • Pick-any-combo orders. Customers can ask for any combo you've unlocked, not just whatever's loaded in your blender.
  • Research that branches. Some nodes need others first, and you can master one track for a big bonus.
  • Riskier contracts. Rush jobs and organic gigs with real trade-offs — and a penalty if you blow the deadline.
  • Staff that specializes. Train past Level 3 into Speed, Quality, or Morale, with team-wide synergies.

Quality of life

  • Marketing campaigns you actually run — pay for a promo, get a timed boost, wait out the cooldown.
  • Payoff math on the card. See the +$/s and how long a purchase takes to pay for itself before you buy.
  • Sell a location back for most of what you put in.
  • Sortable/filterable lists, an "while you were away" recap, bulk buying, and number-key tab switching.