PROJECT IS IN ALPHA, EXPECT ISSUES/BUGS.
A modular, roleplay systems built for RedM — designed on RSG RedM Framework.
It is a collection of interconnected, standalone modules built on top of the RSGCore framework for RedM (Red Dead Redemption 2 multiplayer).
Open source Most modules will be open source and free to use, fork, and adapt. If you run RSGCore and want any of these systems on your server, clone and install.
Player-built, persistent housing system. Players purchase building plans from Housing Agent NPCs, choose a location anywhere on the map, and physically construct their home by gathering and depositing crafting materials. Houses are persistent world objects — they stay in the world when the owner logs off.
Workbench, blacksmith and gunsmith crafting systen for building materials, tools and guns.
Lumberjack system for RSGCore, pre-defined Lumber Company location with Foreman NPC, tree cutting minigame, buying/selling and NPC Stock systems.
Mining system for RSGCore and ST-Resources.
Wagon purchase/management system for RSGCore and ST-Resources.
Each module will have its own installation instructions in its repository README. General steps:
- Clone the desired module into your
resources/[custom]/folder - Run the SQL file in your database
- Add any required items to
rsg-core/shared/items.luaas documented - Add
ensure st-[module]to yourserver.cfgafter RSGCore dependencies - Configure
shared/config.luato match your server
Some RSGCore files may need to be modified for some modules.
- RSGCore — RedM roleplay framework
- ox_lib — UI and utility library
- ox_target — Entity targeting
- oxmysql — MySQL async library
- rsg-inventory — Inventory system
MIT — free to use, modify, and distribute. Credit appreciated but not required.
Built for the RedM community. Made in Georgia 🇬🇪