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Raycaster

Project for my Computer Graphics course in Spring 2015 at UMD. Had to create a raycasting/raytracing program that would detect collisions between rays and shapes in the world and render those shapes on the display. Includes: point lighting, directional lighting, ambient lighting, lambertian lighting, and specular highlights. This project was done in C++.

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CMSC427 Problem Set 3 Fall 2015

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