pre-1.0.11-embedded
Pre-release
Pre-release
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Boss-Man pre-1.0.11-embedded
The complete 3D rendering tune-up, all three fixes pixel-verified by the headless test rig.
What changed
- Dots sit centered in their squares in DOOM and VOXEL. Pellet billboards were anchored as if their artwork were vertically centered, but the cube sprite's raised top face meant every dot floated ~10% of its height above the floor, which perspective reads as sitting too deep in the square. Anchors now use the artwork's true bottom edge; measured placement went from 0.70 of the floor square to ~0.58 (center is 0.5) in both modes.
- Bosses are people-sized (from pre-1.0.10): correct linear perspective at every distance, and a catch lands the boss on Pete at exactly 100% of his size.
- TPS report emojis 20% smaller in both first-person modes.
Downloads
| Platform | File |
|---|---|
| macOS (signed + notarized) | Boss-Man-Mac-wk.zip |
| Windows x64 (Sigstore signed) | Boss-Man-Windows-x64.zip |
| Windows arm64 | Boss-Man-Windows-arm64.zip |
| Linux x86_64 | .deb / .tar.gz |
| Linux arm64 | .deb / .tar.gz |
| Android | Boss-Man-Android.apk |
| Browser, self-contained file:// bundle | Boss-Man-Web.zip |
Or play instantly at boss-man.us, already running this build.