Releases
v1.1.1
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New Features
Added support for Foundry VTT v14 while preserving support for Foundry VTT v13
Optional Friday Night Fistfight 2 rules support
(new system setting has been added)
Added round selection for Full Auto attacks
Improved Suppressive Fire handling and validation
Expanded ammo and reloading support
(weapons can now use ammo items from the character inventory)
Added a reload setting: missing rounds only or full magazine reloads
Added a GM setting to allow or prevent players from editing cyberware Humanity fields
Added per-weapon saving of selected attack options
Improved damage roll tooltips
(players can choose whether to show full formulas and modifiers)
Fixes
Fixed NPC token sheet rolls ignoring Private GM Roll
Fixed Martial Arts display and selection in attack dialogs
Fixed Martial Arts issues with localization and difficulty tags like (2) or (3)
Fixed custom Martial Arts skills not appearing correctly
Fixed melee attack hit location display in chat
Fixed non-damaging melee actions showing unnecessary damage blocks
Fixed Full Auto and Suppressive Fire ammo calculations
Fixed attack dialog values not updating correctly after reloading while the dialog was open
Fixed several armor and SDP calculation issues
Fixed several Humanity/EMP calculation issues
Fixed opening armor item sheets from compendiums
Fixed armor grid display when resizing item sheets
Fixed character image picker behavior
Improved drag-and-drop behavior inside actor sheets
Improved readonly and locked field display
Corrected several compendium entries:
Techhair Humanity Cost
Flame thrower weapon type
Standard Cyberarm SDP
Standard Cyberleg SDP
Localization improvements
And other small fixes and UI improvements
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