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v1.1.1

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@SuperCoon666 SuperCoon666 released this 12 Jun 20:20
b43ee37

New Features

  • Added support for Foundry VTT v14 while preserving support for Foundry VTT v13
  • Optional Friday Night Fistfight 2 rules support
    (new system setting has been added)
  • Added round selection for Full Auto attacks
  • Improved Suppressive Fire handling and validation
  • Expanded ammo and reloading support
    (weapons can now use ammo items from the character inventory)
  • Added a reload setting: missing rounds only or full magazine reloads
  • Added a GM setting to allow or prevent players from editing cyberware Humanity fields
  • Added per-weapon saving of selected attack options
  • Improved damage roll tooltips
    (players can choose whether to show full formulas and modifiers)

Fixes

  • Fixed NPC token sheet rolls ignoring Private GM Roll
  • Fixed Martial Arts display and selection in attack dialogs
  • Fixed Martial Arts issues with localization and difficulty tags like (2) or (3)
  • Fixed custom Martial Arts skills not appearing correctly
  • Fixed melee attack hit location display in chat
  • Fixed non-damaging melee actions showing unnecessary damage blocks
  • Fixed Full Auto and Suppressive Fire ammo calculations
  • Fixed attack dialog values not updating correctly after reloading while the dialog was open
  • Fixed several armor and SDP calculation issues
  • Fixed several Humanity/EMP calculation issues
  • Fixed opening armor item sheets from compendiums
  • Fixed armor grid display when resizing item sheets
  • Fixed character image picker behavior
  • Improved drag-and-drop behavior inside actor sheets
  • Improved readonly and locked field display
  • Corrected several compendium entries:
    • Techhair Humanity Cost
    • Flame thrower weapon type
    • Standard Cyberarm SDP
    • Standard Cyberleg SDP
  • Localization improvements
  • And other small fixes and UI improvements