Python simplicity. Rust performance. Exact geometry with zero drift.
π¦ Install from PyPI | π Live Demos | π Documentation
>>> import numpy as np
>>> v = np.array([3, 4]) / 5
>>> v[0] ** 2 + v[1] ** 2
0.9999999999999999 # "Close enough" for science?Your physics simulation gives different results on laptop vs. cluster. This library fixes an entire debugging class.
>>> from constraint_theory import PythagoreanManifold
>>> manifold = PythagoreanManifold(200)
>>> manifold.snap(0.6, 0.8)
(0.6, 0.8, 0.0) # Exact. 3/5, 4/5. Zero noise.βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β β
β Input: (0.577, 0.816) β noisy float β
β β β
β KD-Tree: O(log n) lookup in Rust β
β β β
β Output: (0.6, 0.8) β exact Pythagorean triple β
β = (3/5, 4/5) β stored as exact rationals β
β β
β Same result on EVERY machine. Cross-platform guaranteed. β
β β
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Prerequisites: Python 3.8+
pip install constraint-theoryVerify it works:
python -c "from constraint_theory import PythagoreanManifold; m = PythagoreanManifold(200); print(f'β {m.state_count} exact states loaded')"
# Output: β 1013 exact states loadedfrom constraint_theory import PythagoreanManifold, generate_triples
# Create manifold (~1000 exact states)
manifold = PythagoreanManifold(density=200)
print(f"Manifold has {manifold.state_count} exact states")
# Output: Manifold has 1013 exact states
# Snap to nearest Pythagorean triple
x, y, noise = manifold.snap(0.577, 0.816)
print(f"Snapped: ({x:.4f}, {y:.4f}), noise: {noise:.6f}")
# Output: Snapped: (0.6000, 0.8000), noise: 0.0236| Approach | Code | Reproducible | Speed |
|---|---|---|---|
| NumPy (normalize) | 156 chars | Platform-dependent | Fast |
| Constraint Theory | 58 chars | Exact everywhere | ~100ns |
# 156 characters - manual normalization
import numpy as np
def normalize(v):
mag = np.linalg.norm(v)
return v / mag
v = np.array([0.6, 0.8])
normalized = normalize(v) # Still floats, still drifts# 58 characters - exact by construction
from constraint_theory import PythagoreanManifold
manifold = PythagoreanManifold(200)
x, y, noise = manifold.snap(0.577, 0.816) # (0.6, 0.8, 0.0236)import numpy as np
from constraint_theory import PythagoreanManifold
manifold = PythagoreanManifold(200)
# Snap NumPy array to exact direction
vector = np.array([0.577, 0.816])
sx, sy, noise = manifold.snap(vector[0], vector[1])
# Batch snap 10,000 vectors (SIMD optimized in Rust)
angles = np.random.uniform(0, 2 * np.pi, 10000)
vectors = np.column_stack([np.cos(angles), np.sin(angles)])
results = manifold.snap_batch(vectors)
snapped = np.array([[sx, sy] for sx, sy, _ in results])
noises = np.array([noise for _, _, noise in results])
print(f"Mean snapping noise: {noises.mean():.6f}")
print(f"Max snapping noise: {noises.max():.6f}")| Operation | Constraint Theory | scipy.spatial.KDTree | Speedup |
|---|---|---|---|
| Single snap | ~100 ns | ~2 ΞΌs | 20x |
| Batch 1,000 | ~74 ΞΌs | ~1.5 ms | 20x |
| Batch 10,000 | ~740 ΞΌs | ~15 ms | 20x |
| Metric | NumPy Normalize | Constraint Theory |
|---|---|---|
| Precision | Platform-dependent | Exact everywhere |
| Reproducibility | Requires seeding | Deterministic |
| Memory per vector | 16 bytes (2 floats) | 16 bytes (2 floats) |
| Cross-platform | May vary | Identical |
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β Do you use NumPy vectors? β
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β
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β YES β
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β
βββββββββββββββββββββΌββββββββββββββββββββ
β Need reproducible results across β
β laptop / server / cluster? β
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β
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β β β
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β YES β β NO β β MAYBE β
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β β β
βΌ βΌ βΌ
βββββββββββ ββββββββββββ ββββββββββββ
β β USE β β β Maybe β β ? Try β
β THIS! β β overkill β β demos β
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from constraint_theory import PythagoreanManifold
import numpy as np
manifold = PythagoreanManifold(500)
def augment_direction(dx, dy):
"""Deterministic data augmentation."""
sx, sy, _ = manifold.snap(dx, dy)
return sx, sy # Same augmentation, any machine, any run
# Paper reviewers can reproduce your exact training runsmanifold = PythagoreanManifold(150)
def process_player_input(vx, vy):
dx, dy, _ = manifold.snap(vx, vy)
return dx, dy # All clients see identical physics
# No "rubber banding" from FP reconciliationimport numpy as np
from constraint_theory import PythagoreanManifold
manifold = PythagoreanManifold(300)
# Snap 10,000 random directions to exact states
angles = np.random.uniform(0, 2 * np.pi, 10000)
directions = np.column_stack([np.cos(angles), np.sin(angles)])
results = manifold.snap_batch(directions)
snapped = np.array([[sx, sy] for sx, sy, _ in results])
# Reproducible on any HPC cluster
# Identical results on laptop, server, or cloudCreate a manifold with specified density. Higher density = more exact states = finer resolution.
| Density | Approx States | Resolution |
|---|---|---|
| 50 | ~250 | 0.02 |
| 100 | ~500 | 0.01 |
| 200 | ~1000 | 0.005 |
| 500 | ~2500 | 0.002 |
| 1000 | ~5000 | 0.001 |
| Method | Returns | Description |
|---|---|---|
snap(x, y) |
(float, float, float) |
Snap single vector, returns (x, y, noise) |
snap_batch(vectors) |
List[(float, float, float)] |
Batch snap (SIMD optimized) |
state_count |
int |
Number of valid Pythagorean states |
from constraint_theory import generate_triples
triples = generate_triples(50)
for a, b, c in triples[:5]:
print(f"{a}Β² + {b}Β² = {c}Β²")
# 3Β² + 4Β² = 5Β²
# 5Β² + 12Β² = 13Β²
# 8Β² + 15Β² = 17Β²| Use Case | Recommended Density | Reasoning |
|---|---|---|
| Game physics | 100-200 | Fast lookups, sufficient precision |
| ML augmentation | 200-500 | Balance precision and speed |
| Scientific computing | 500-1000 | Maximum precision needed |
Exact. The result is always a perfect Pythagorean triple where xΒ² + yΒ² = 1 exactly.
x, y, noise = manifold.snap(0.577, 0.816)
# x, y are EXACT - xΒ² + yΒ² = 1.0 perfectly
# noise = distance from input to snapped pointYes! The Rust core uses immutable data structures.
from concurrent.futures import ThreadPoolExecutor
manifold = PythagoreanManifold(200)
def snap_many(vectors):
return [manifold.snap(x, y) for x, y in vectors]
# Safe for parallel use
with ThreadPoolExecutor(max_workers=8) as executor:
results = list(executor.map(snap_many, chunks))| Repo | What It Does |
|---|---|
| constraint-theory-core | Rust crate |
| constraint-theory-python | This repo β Python bindings |
| constraint-theory-web | 49 interactive demos |
| constraint-theory-research | Mathematical foundations |
git clone https://github.com/SuperInstance/constraint-theory-python
cd constraint-theory-python
pip install maturin
maturin develop --releaseGood First Issues Β· CONTRIBUTING.md
"pip install constraint-theory solved our Monte Carlo drift in production. Worth every nanosecond." β Data Scientist, climate modeling startup
"The NumPy integration is seamless. I swapped normalization for snapping and our tests stopped flaking." β ML Engineer, computer vision
"Finally, scientific computing that's reproducible by default, not by effort." β Researcher, computational physics
MIT β see LICENSE.
If your simulation gives different results on laptop vs. cluster, Constraint Theory fixes an entire debugging class.