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Build Mode Improvements #112

@jules43

Description

@jules43

Build mode is a way to customise the data on objects, ultimately resulting in some JSON to paste into the custom-data.{game}.json or yt-data.{game}.json files.

At the moment you can't:

  • Create a new instance
  • Duplicate a marker instance
  • Change the area or name of a created marker instance
    -- Note: changing name/area effectively creates a new instance
  • Change the class/type of a marker
  • Drag and drop to move a marker around
  • Add a property that isn't already in the instance
  • See which markers you've customised
    -- Note: we could use the some kind of CSS property to differentiate customised markers (like found/not found)

Some of these changes would result in a change to the mouseover (and search title) of a marker.
Changing the type would result in a change to the icon of the marker.

These features are a superset of the features we would like to have for custom markers, so we should combine the changes. Effectively creating a pin, changing it's icon/name/description and dragging it around should be common. Then just add the ability to do the other things on top - see this

It would probably be a good idea to play with editing Altitude or Altitude reference and keep them in sync.

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