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Community & Support
badlogic edited this page Sep 14, 2013
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Libgdx is a (pretty huge) spare time project consisting of individuals from all around the globe. As such the team members can not give individual support via e-mail or instant messaging. Instead we want to focus on the community aspect and give support on the forums and IRC where it can be of help to others as well.
Forum: http://badlogicgames.com/forum
IRC: irc.freenode.net, #libgdx
Please do not send us e-mails directly. While we will be on IRC often there's no guarantee we can immediately react to queries. Your best bet is the forum.
To stay in touch with latest developments, visit the blog or follow us on Twitter.
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Developer's Guide
- Introduction
- Setting up your Development Environment (Eclipse, Intellij IDEA, NetBeans)
- Creating, Running, Debugging and Packaging your Project
- Working from Source
- The Application Framework
- A Simple Game
- File Handling
- Networking
- Preferences
- Input Handling
- Memory Management
- Audio
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Graphics
- Configuration & Querying Graphics ??
- Fullscreen & VSync
- Continuous & Non-Continuous Rendering
- Clearing the Screen
- Take a Screenshot
- Profiling
- Viewports
- OpenGL ES Support * Configuration & Querying OpenGL ?? * Direct Access ?? * Utility Classes * Rendering Shapes * Textures & TextureRegions * Meshes * Shaders * Frame Buffer Objects
- 2D Graphics * SpriteBatch, TextureRegions, and Sprites * 2D Animation * Clipping, with the use of ScissorStack * Orthographic camera * Mapping Touch Coordinates ?? * NinePatches * Bitmap Fonts * Distance field fonts * Color Markup Language * Using TextureAtlases * Pixmaps * Packing Atlases Offline * Packing Atlases at Runtime * Texture Compression * 2D Particle Effects * Tile Maps * scene2d * scene2d.ui * Table * Skin
- 3D Graphics * Quick Start * Models * Material and environment * ModelBatch * ModelBuilder, MeshBuilder and MeshPartBuilder * 3D animations and skinning * Importing Blender models in LibGDX * 3D Particle Effects * Perspective Camera ?? * Picking ?? * Decals
- Managing Your Assets
- Internationalization and Localization
- Utilities
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Math Utilities
- Interpolation
- Vectors, Matrices, Quaternions
- Circles, Planes, Rays, etc.
- Path interface & Splines
- Bounding Volumes ??
- Intersection & Overlap Testing ??
- Tools
- Extensions
- Artificial Intelligence
- gdx-pay: In-App-Purchasing
- gdx-freetype
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Physics
* Box2D
* Bullet Physics * Setup * Using the wrapper * Using models * Contact callbacks * Custom classes * Debugging
- Using libgdx with other JVM languages
- Third Party Services
- Articles