A set of Claude Code skills and agents for making Roblox games with AI: code, UI, maps, 3D models, textures, VFX, SFX, animation, and a front door that takes one game idea through research, design, build and playtest.
Free, as promised at 1,000 subscribers. Thank you for watching.
| Skill | What it does |
|---|---|
create-roblox-game |
The front door. One design file to a playable game, stage by stage |
roblox-build-orchestrator |
Runs the asset stages in parallel with sub-agents and logs the build |
roblox-code |
Scaffolds a Rojo + Knit project and proves code with 4 no-Studio gates |
roblox-ui |
Builds GUI from a JSON spec: PNG mockup, Rojo model file and Luau builder |
roblox-map |
Lays out maps from a spec and PROVES they are playable (reach, falls, sightlines) |
roblox-3d-model |
Text or image to a game-ready MeshPart, through Blender |
roblox-texture-gen |
Generates textures for your meshes and parts |
roblox-vfx |
Harvests particle effects from packs you own into a searchable library |
roblox-sfx |
Finds and wires sound effects |
roblox-animation |
Authors R15/R6 animations headlessly in Blender from a pose spec |
roblox-skills-setup |
Sets everything up on YOUR machine. Run this first |
Plus 7 agents (agents/) the orchestrator hands work to.
- Install Claude Code and Roblox Studio.
- Unzip this folder anywhere.
- Windows: right-click
install.ps1> Run with PowerShell. macOS / Linux:bash install.sh(Or copyskills/*into~/.claude/skills/andagents/*into~/.claude/agents/yourself.) - Restart Claude Code and type
/roblox-skills-setup.
The setup skill checks what you have installed, tells you what each missing
tool is for, and writes a LOCAL.md inside each skill with YOUR folders and
tool paths. You never have to edit a skill by hand. Run it again any time you
move things or install something new.
Then start a game: /create-roblox-game make me a tycoon game, or call any
single skill by name ("use roblox-ui to make a shop screen").
Not everything is needed for everything. The setup skill only asks about the parts you want.
- Always: Claude Code, Roblox Studio with its official MCP enabled, Python 3.11+.
- Code: Rojo, Wally, Lune, Selene, StyLua (all free).
- 3D models and animation: Blender 4.x, and a free Hugging Face account for the mesh-generation step. Do not use Kaggle: see below.
- Permanent uploads (optional): a free Roblox Open Cloud API key.
Earlier versions of these skills ran the 3D mesh step (and an icon test) on free Kaggle GPUs. Don't. Kaggle's Terms of Use only allow "internal, personal, non-commercial use", and its Acceptable Use Policy (kaggle.com/aup) bans using its resources for "server farming" or "activity unrelated to ML data science". Running this pipeline there got my account banned for "resource abuse".
The Kaggle scripts now stop with a message instead of running. If you set Kaggle up
already, stop using it for your game, and don't make a second Kaggle account (the
Terms ban that too). For now, hard-surface props go through Kiln and organic meshes
through a Hugging Face Space, one at a time. Details at the top of
skills/roblox-3d-model/SKILL.md. A checked replacement for batches is coming.
- Your keys stay yours. Skills read API keys from environment variables. Nothing in this pack asks you to paste a key into a file or a chat.
- VFX ships empty on purpose.
roblox-vfxis a harvester. You take free VFX packs into your own Roblox account and it builds your library from them. The setup skill walks you through it. Check each pack's terms before publishing a game with its effects. - Model licences matter. Read
skills/roblox-3d-model/references/licences.mdbefore generating models; some AI model licences exclude some regions or uses. LOCAL.mdis personal. If you share your own version of a skill, leave it out.
See LICENSE.txt.