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SwiftFloris v1.8.172

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@SysAdminDoc SysAdminDoc released this 19 May 00:50
· 185 commits to master since this release

Glide Trail Visual Overhaul + Trail Themes + Performance

Trail Rendering

  • Path-based strokes replace the old dotted-circle trail — smooth, continuous line with StrokeCap.Round
  • Alpha gradient — tail fades from 15% to 90% at the fingertip via sqrt(progress) curve
  • Tapered width — thinner tail, thicker at the finger
  • Head dot — 3-layer glow/core/highlight at the fingertip
  • Key highlight — subtle rounded-rect overlay on the key under the finger during glide
  • Trail duration 200ms to 500ms so gradients actually spread

7 Trail Themes (Settings > Gestures > Trail theme)

  • Accent — Theme primary color (with transparent fallback guard)
  • Rainbow — Animated full-spectrum hue cycling
  • Fire — Dark crimson > red > orange > yellow > white-hot with heat shimmer
  • Ice — Dark indigo > electric blue > cyan > white frost
  • Aurora — Northern lights: cycling greens/teals/purples
  • Galaxy — Deep purple > electric blue > hot pink > lavender with hue shift
  • Neon — Pulsing bright green

Bug Fixes

  • Invisible trail fixed — the draw block was gated behind a language check that returned false for unlisted locales even though gesture detection worked fine. Removed the redundant gate.
  • Accent color guard — if the theme resolves --primary to transparent, falls back to green.

Performance

  • Cancel stale preview coroutines — prevents pile-up during long gestures
  • Cache ideal gestures — resampled+normalized ideal gesture paths cached in bounded LruCache(512) instead of regenerated per classification call
  • 8 draw calls/frame — down from 40 (removed separate glow layer, cut segments from 20 to 8)
  • Reduced classifier work for previews — only computes needed count instead of always 8

Install

Download app-release.apk below. Signed with the SwiftFloris release key (v1+v2+v3 schemes).