I’m a Software Engineer with hands-on experience building high-performance systems, real-time data pipelines, and algorithmic solutions. I enjoy tackling complex problems with efficient, well-designed code whether it’s optimizing algorithms, building scalable applications, or designing intelligent systems.
Languages:
C++, C#, Python, Java, SQL, JavaScript
Frameworks:
React, ZeroMQ, Node.js, Blazor, JUnit, Spring Boot, Flask
Developer Tools & Cloud Platforms:
Visual Studio, Git, Kafka, Kubernetes, VTune, CMake, Docker, GCP, AWS, Azure, VS Code, PyCharm, IntelliJ
Libraries:
Boost, spdlog, VTune, QuantLib, Valgrind, pandas, NumPy, SciPy, scikit-learn, TA-Lib
- Real-Time AI & Behavior Trees in Unreal and Unity
 - Memory Performance Optimization for high-throughput systems
 - Procedural World Generation and simulation
 - Game-AI research applications in system intelligence and planning
 
When I’m not coding, you’ll find me studying game AI architectures, tinkering with engine performance tools, or designing game mechanics inspired by simulation systems.