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SZerlock/README.md

Hi, I'm Ryan Cubas

Software Engineer | AI & Systems Developer

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About Me

I’m a Software Engineer with hands-on experience building high-performance systems, real-time data pipelines, and algorithmic solutions. I enjoy tackling complex problems with efficient, well-designed code whether it’s optimizing algorithms, building scalable applications, or designing intelligent systems.


Technical Skills

Languages:
C++, C#, Python, Java, SQL, JavaScript

Frameworks:
React, ZeroMQ, Node.js, Blazor, JUnit, Spring Boot, Flask

Developer Tools & Cloud Platforms:
Visual Studio, Git, Kafka, Kubernetes, VTune, CMake, Docker, GCP, AWS, Azure, VS Code, PyCharm, IntelliJ

Libraries:
Boost, spdlog, VTune, QuantLib, Valgrind, pandas, NumPy, SciPy, scikit-learn, TA-Lib


What I’m Exploring

  • Real-Time AI & Behavior Trees in Unreal and Unity
  • Memory Performance Optimization for high-throughput systems
  • Procedural World Generation and simulation
  • Game-AI research applications in system intelligence and planning

Fun Fact

When I’m not coding, you’ll find me studying game AI architectures, tinkering with engine performance tools, or designing game mechanics inspired by simulation systems.


Pinned Loading

  1. AIEngine-QEDLAB AIEngine-QEDLAB Public

    C++

  2. BulletHell BulletHell Public

    C#

  3. DRAMHiT DRAMHiT Public

    Forked from mars-research/DRAMHiT

    C++

  4. Nun-3D-Shooter Nun-3D-Shooter Public

    C#

  5. Omakase-Horror-Game Omakase-Horror-Game Public

    C++

  6. Snake-Game Snake-Game Public

    HTML