Just above line 135 this should cover the auto double res being done on every console system, and also for handhelds quad the size.
For the other more modern handhelds which is 3/DS double is used instead, and for future proofing PSP (480x272) as well if that day ever comes.
And as the warning, this isn't something I verified if it works on the encode.avs script as I actually don't use it, but this should work when implemented at the line I suggested.
handheld ? last.height > 270 ? PointResize(last.width*2,last.height*2) : \
PointResize(last.width*4,last.height*4) : \
last.height < 400 ? PointResize(last.width*2,last.height*2) : 0
The 400 is based on what fsvgm777 has suggested
Just above line 135 this should cover the auto double res being done on every console system, and also for handhelds quad the size.
For the other more modern handhelds which is 3/DS double is used instead, and for future proofing PSP (480x272) as well if that day ever comes.
And as the warning, this isn't something I verified if it works on the encode.avs script as I actually don't use it, but this should work when implemented at the line I suggested.
The 400 is based on what fsvgm777 has suggested