Loop Knight is a game where the you must fight off groups of monsters whose number scale exponentially.
In the game Loop Knight, you are a knight stuck within an endless loop of fighting monsters. These monsters spawn infinitely which causes the player to eventually be overwhelmed. The theme of the game is scale which is demonstrated with the number of monsters scaling as the player continues to fight. There are two monster types that you will encounter; the basic monster that looks like a zombie and the boss monster that looks like a demon. The monsters themselves have jagged, unpredictable movement which keeps the player on their toes. If a monster runs into the player, the player loses 1 health point. This also kills the monster due to their self destructive nature. The player is equiped with a sword that can kill the monsters in one hit. If the player loses all health, the game ends and shows how many monsters you killed. How many will you slay?
Each time you want to move you must tap that key
Move up: W
Move left: A
Move down: S
Move right: D
Swing sword: space
Thomas Glenn tglenn@udel.edu
https://designer-edu.github.io/designer/examples/world.html
Phase 1
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The Knight exists in the world as a placeholder emoji
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The Knight can move in all directions (wasd: up, left, down, right)
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The player has a healthbar of 5 hearts
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The boundaries of the screen prevent the knight from leaving
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The monsters spawn in at random rates until the first wave reaches the max capacity
Phase 2
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The player can press a key (probably space) to make a sword appear and disappear in front of them (attack)
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The player can interact with the monsters by attacking which makes them vanish when collided with a weapon
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Running into a monster also kills the monster
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The monsters take away one hit point from the player when running into the player
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If the player loses all HP the game ends
Phase 3
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Boss monsters are made
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The monsters do not stop spawning in
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Added background for the environment
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Monsters now move towards the top of the screen