THARres/Assets-Scripts
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To Do List:
8/16/2014
Priority
- Conclude desired value of each character
- Scene Control (Title, Map, Battle, GameOver)
- Create autonomous AI brain
- Implement Action (collision, damage, and game over system)
Secondary
- Beautify Map And Camera Scripts (scripts currently are working-but-rough design)
- Implement Faction Layering
- Implement Audio Manager
- Implement Basic Movement Audio (Walk, Dash, Idle)
- Implement BG Audio
- Implement Scene Manager
- Implement Basic Stats (STR, AGI, MAG) (CharaController.cs)
- Implement SP Parameter (CharaController.cs)
- Implement Character Level (CharaController.cs)
- Implement Cursor Picture
- Fixed Character Child Y Rotation (CharaAttackController.cs && CharaOptionController.cs)
- Implement Character Focus (CharaController.cs + ScrollCameraScript.cs)
Parameters:
2-tiers
1st tier: 6 (hexagon)
STR - AGI
INT - CHA
LUC - APT
2nd tier:
Battle Parameters
HP
HP-Regen
SP
SP-Regen
Stamina
ATK
DEF
Mov SPD
Turn SPD
Crit
Brust Rate
Brust Speed
Brust Size
Hit Box Size
Spell Slot
Morale
Non-Battle Parameters
Recruitment
Party Speed
Party Size
Party Cost
Search
Recruitment
Familiarity
Territory Management:
Leadership
Logistic
Battle Parameter Modifiers
STR - HP, HP-Regen, ATK, DEF, Stamina, Brust Rate (minor), Brust Size (major)
AGI - Move Speed, Hit Box Size, Brust Rate (major), Brust Size (minor)
INT - SP, SP-Regen, Brust Speed, Spell Slot
CHA - Morale
LUC - Crit (major)
APT - A bit of everything
Non-battle Parameter Modifiers
STR - HP-Regen
AGI - Party Speed (minor)
INT - SP-Regen, Party Size (minor), Party Speed (major), Logistic, Recruitment (minor),
Leadership (minor)
CHA - Party Size (major), Recruitment (major), Leadership (major)
LUC - Search (major)