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Future Roadmap
This page details planned and desired features from the core team, to approximate where development will go next.
In it's current state, the game allows all users to add words to the story at any given time. Lockout mode would prevent all users except a singular appointed user from submitting a new word to the story. This would bring it more closely in line with the improv comedy version of this game, and it seems to be a highly needed feature.
There is currently a ready button on the page, but there are many places we could go with adding functionality to the button. For example, allowing only the members who have selected ready to be selected to add words, or require a certain amount of users to be ready before anyone will be selected to add a word.
This could have a double meaning. A timeout would be if somebody takes too long to enter their word, the game will simply skip them and select another. In kid-friendly mode, it could put the user "in timeout", meaning that they will be unable to add words for a given amount of time. If moderator mode is implemented, the moderator could choose to give users timeouts, or the game could decide based on some variable (e.g., if the user has triggered the profanity filter too many times).
Allow users to create their own public/private game lobbies to invite their friends, and not rely on pre-set game lobbies. Along with this goal would be to allow an arbitrary amount of games running at any given time.
Allow a moderator to create and oversee a game of StoryHop. This mode would allow the moderator to view who wrote what word in the story, and mute or private message anyone who is working outside of the constraints of the game (such as abusing/circumventing the profanity filter).
StoryHop is an RCOS project, developed under the supervision and guidance of the CSCI-49XX course.