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(Optional) Use the CK to either make new ships from scratch or use existing ships.
Either create a new fleet def (3) or make a patch for an existing one (4).
Navy template, replace { } and add shipdefs (navy examples):
<SpaceNavyDefParentName="SpaceNavy">
<defName>{your navy defname}</defName>
<label>{your navy ingame name}</label>
<factionDefs>
<li>{faction that will use this navy}</li>
</factionDefs>
<bountyHunts>{true/false - will this navy ambush the player if they have a bounty}</bountyHunts>
<crewDef>{PawnKindDef that overrides blue crew - optional}</crewDef>
<marineDef>{PawnKindDef that overrides yellow crew - optional}</marineDef>
<marineHeavyDef>{PawnKindDef that overrides red crew - optional}</marineHeavyDef>
<colorPrimary>{main hull color - optional, example RGBA(0.196, 0.196, 0.196, 1.000)}</colorPrimary>
<colorSecondary>{corner color - optional, example RGBA(0.196, 0.196, 0.196, 1.000)}</colorSecondary>
<enemyShipDefs>
<li>shipdef1</li>
<li>shipdef2</li>
<li>shipdef...</li>
</enemyShipDefs>
</SpaceNavyDef>
Navy patch template, replace { } and add shipdefs (patch examples):