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Document alias service filter, cached entries options#58

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tudddorrr wants to merge 1 commit intomainfrom
alias-service-cached-entry-options
Open

Document alias service filter, cached entries options#58
tudddorrr wants to merge 1 commit intomainfrom
alias-service-cached-entry-options

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claude bot commented Feb 25, 2026

PR #58 Review: Document alias service filter, cached entries options

This PR is a solid improvement — replacing the vague GetCachedEntriesForCurrentPlayer() description and its caution note with clear, concrete code examples for each filter type. The cleanup of page from the filter-only examples also reduces noise.


🟡 Accuracy & Completeness

alias_service uses a magic string with no reference to valid values

Both Godot and Unity docs introduce:

options.alias_service = "steam"

Unlike player_id and alias_id, which reference SDK properties (Talo.current_player.id, Talo.current_alias.id), the alias_service value is a hardcoded string. A developer using Epic Games, Google Play, or another integration won't know what string value to pass.

Consider adding a brief note pointing to where valid service identifiers are defined — for example, linking to the integrations docs or listing the accepted values inline:

You can also filter entries by the service an alias belongs to using the alias_service option. Valid service values match the integration name (e.g. "steam", "epic").


📖 Clarity & Readability

No issues found.

✅ Code Examples

No issues found. Syntax is correct in both GDScript and C#, and the synchronous vs. async distinction (await for get_entries(), no await for get_cached_entries()) is consistently applied.

🎯 Structure & Organization

No issues found.

⚡ Developer Experience

No issues found.

🔗 Links & References

No issues found.

@tudddorrr tudddorrr force-pushed the alias-service-cached-entry-options branch from fecd174 to 4071c07 Compare February 25, 2026 23:45
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