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Release 0.48.0 #161
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Release 0.48.0 #161
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Fix save syncing when there are no offline saves
Add connection events and socket reconnect mechanism
Add list player stats API
Code Review - Release 0.48.0🐛 Potential Bugs & IssuesRace Conditions in Connection State ManagementContinuityManager.cs:128-154 - HealthCheckAPI.cs:41 - The check Unsubscribed Event Handler Memory LeakPlayersAPI.cs:19 - The constructor subscribes to Async Void Anti-PatternPlayersAPI.cs:22 - Silent Failure in Socket Token CreationPlayersAPI.cs:28-32 - If Duplicate Dead CodeTalo.cs:235-243 - Health Check Recursion RiskContinuityManager.cs:143 & 150 - Calling ⚡ Performance ConsiderationsSequential Task ExecutionSavesAPI.cs:76-94 - Unnecessary String Contains CheckContinuityManager.cs:130 - Using Excessive Health Check TriggersContinuityManager.cs:128-154 - Every successful or failed API call can potentially trigger a No Null Check Before IterationSavesAPI.cs:77 - 🔒 Security ConcernsAsync Void Exception HandlingPlayersAPI.cs:22 - The async void handler makes exception handling difficult, potentially exposing internal error states or stack traces if socket operations fail during connection restoration. 🔄 Backwards CompatibilityBreaking API Change in TaloSocketTaloSocket.cs:131-137 - New Required Package DependencyPackages/manifest.json:5 - Added Unity Version UpgradeCI workflow & ProjectVersion.txt - Upgrading from Unity 6000.0.28f1 to 6000.0.59f2 may introduce breaking changes for users still on older versions. Ensure this is clearly communicated in release notes. 💡 Code Quality & Best PracticesInconsistent Error HandlingPlayersAPI.cs:236-238 - Missing XML DocumentationNew public APIs like Unclear Method NamingContinuityManager.HandlePostResponseHealthCheck() - The name suggests it handles checks after responses, but it actually triggers new health check requests. Consider renaming to something like |
🔍 Code Review - Release 0.48.0I've reviewed the PR and identified several areas for improvement: 🐛 Potential Bugs1. Memory Leak from Event Subscription (PlayersAPI.cs:19)
2. Unhandled Exception in async void (PlayersAPI.cs:22)
3. Duplicate Methods in Talo.cs (lines 235-243)
4. Race Condition in HealthCheckAPI.cs (lines 41-58)
5. Null Check Missing in SavesManager.DeleteOfflineSaves (SavesAPI.cs:102)
⚡ Performance Considerations1. Unnecessary Health Check After Every Request (ContinuityManager.cs:128-154)
2. Sequential Processing in SavesAPI.SyncOfflineSaves (SavesAPI.cs:79-97)
🔒 Security Concerns1. Empty Exception Handler Swallows Errors (SavesAPI.cs:93-96)
2. Socket Token Error Handling (PlayersAPI.cs:236-238)
🔄 Backwards Compatibility1. New Public Events (Talo.cs:10-11)
2. HealthCheckStatus Enum (HealthCheckAPI.cs:7-12)
3. Breaking Change in TaloSocket.ResetConnection() (TaloSocket.cs:131-137)
💡 Code Quality Notes1. Inconsistent Null Safety
2. Magic Numbers
3. Exception Handling Pattern
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Pull Request Review: Release 0.48.0🐛 Code Quality and Best PracticesContinuityManager.cs:128-154
PlayersAPI.cs:22-34
HealthCheckAPI.cs:41
SavesAPI.cs:72-105
ListPlayerStats.cs:27-28
🔒 Security ConcernsContinuityManager.cs:99
BaseAPI.cs:104
⚡ Performance ConsiderationsContinuityManager.cs:128 & BaseAPI.cs:104
SavesAPI.cs:127-139
TaloManager.cs:48-67
🔄 Backwards CompatibilityHealthCheckAPI.cs:7-12
TaloSocket.cs:131-137
Talo.cs:7-8
📦 Additional NotesSavesManager.cs (referenced but modified)
Unity Version Update
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