C++ extension for tracking Node2D objects with context management
- Track/untrack Node2D objects
- Attach arbitrary context data
- Automatic cleanup on node deletion
- Signal-based notifications
- Add as submodule:
git submodule add https://github.com/yourusername/godot-node-tracker.git- Recompile Godot with this module
var tracker = GDTracker.new()
tracker.track_node($Player, {"speed": 200})mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make