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Sometimes, if timed correctly (and unfortunately), it is possible to end up with a completely blank mesh for a capture, even if there is supposed to be a mesh #356

@himanshunaidu

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@himanshunaidu

The segmented meshes that are present as realitykit anchors seem to sporadically disappear for very short (sub-second) periods.
But if the capture button is clicked in that duration, the AnnotationView opens with empty meshes.
(This is extra weird, because we do have checks to prevent the AnnotationView from appearing if the meshes are not present, need to check further on this)

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