Releases: TaylorBeeston/image-colorizer
Releases · TaylorBeeston/image-colorizer
image-colorizer-v1.1.9
Other
- Polish web demos for release
image-colorizer-core-v1.1.9
Other
- Polish web demos for release
image-colorizer-v1.1.8
Other
- Theme favicon and app logo dynamically
- Add favicon to static and served UIs
- Add static CPU fallback renderer
- Split static WebGPU app into workspace crate
- Add static WebGPU browser app
image-colorizer-core-v1.1.8
Other
- Add static CPU fallback renderer
- Split static WebGPU app into workspace crate
- Add static WebGPU browser app
image-colorizer-v1.1.7
Other
- Merge web workstation polish
- Refine comparison touch interactions
- Fix web upload and scheme browser sizing
- Move colorscheme editing into modal
- Polish web workstation controls
- Refine web workstation experience
- Prototype web workstation UI
image-colorizer-v1.1.6
Other
- Sync workspace metadata with v1.1.5
- Make web UI interactive
- Add local web UI server
- Split reusable core library from CLI
- Update documentation for GPU pipeline
- Refresh CLI documentation
- ✨ Add more colorschemes
- 📝 Update Readme about AUR support
- 📝 Update readme
- 🔖 Getting ready for release
image-colorizer-core-v1.1.7
Other
- Make web UI interactive
- Add local web UI server
- Split reusable core library from CLI
- Update documentation for GPU pipeline
- Refresh CLI documentation
- ✨ Add more colorschemes
- 📝 Update Readme about AUR support
- 📝 Update readme
- 🔖 Getting ready for release
image-colorizer-core-v1.1.6
Other
- Make web UI interactive
- Add local web UI server
- Split reusable core library from CLI
- Update documentation for GPU pipeline
- Refresh CLI documentation
- ✨ Add more colorschemes
- 📝 Update Readme about AUR support
- 📝 Update readme
- 🔖 Getting ready for release
image-colorizer-core-v1.1.5
chore: Release package image-colorizer-core version 1.1.5
v1.1.5
Other
- Update documentation for GPU pipeline
- Collapse final colorization into spatial shader
- Write final GPU output directly to bytes
- Overlap batch I/O with GPU work
- Reuse GPU renderer across batches
- Move spatial averaging onto the GPU
- Refresh CLI documentation
- Harden config and CLI errors
- Clean up compute shaders
- Add pass one shader test
Added
- GPU shader tests for the colorization and spatial averaging pipeline.
Changed
- Moved spatial averaging and final colorization fully onto the GPU.
- Reused GPU renderer state, scratch buffers, and output byte buffers across batch processing.
- Overlapped image decoding and output saving with GPU work.
- Refreshed README usage and pipeline documentation.
Fixed
- Fixed pass-one shader bounds handling for rounded-up workgroups.
- Replaced panic-prone CLI/config paths with validated errors.