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Description
Hello, hope this is an OK place to reach out. I realize it's not quite on topic.
I got anonymously tipped off to a post you had asked on the gamedev StackExchange many years ago (back in late 2013):
Through this, I found your profile, and this repository (incredible you're still developing this to this day!) where that idea posted on StackExchange was referenced in this GitHub issue: #9
I dug through this repository's earliest commits, but wasn't able to find if you had ever made an actual implementation of this idea or not. I am interested broadly in whether or not you have any more code, notes, ideas, etc. written around this time with dates regarding this same general idea.
The reason I am asking all of this is because that StackExchange question appears to be one of (if not perhaps the only) pieces of publicly available information on the internet which describes (almost to the letter, and with diagrams) some of the key/critical claims made in Unity's infamous ECS patent (US 10,599,560), specifically around "assemblage buckets" / grouping entities of the same component set ("archetype") into linear memory. I'm looking to collect this information should it ever be needed by those less fortunate in the future to defend themselves.
Appreciate your time,
Stephen