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Dynamic Text

TechnologicalTurtle edited this page Jul 19, 2026 · 8 revisions

Dynamic Text

DynamicText class is used to quickly render text on screen.

Initialization

// load font
DT_TextureAtlas roboto("roboto.ttf");

// create the text         font  | position
LibGui::DynamicText MyText(roboto, {0, 0});
// set text value
MyText.text = "Hello world!";

// you can add some parameters
//                         window  | font  | pos   | text color| back color
LibGui::DynamicText MyText(MyWindow, roboto, {0, 0}, Color::Red, Color::Blue);

Usage

After initialization, use Render() in a loop to render.

Methods

int RenderChar(char character, Vec2 add_pos)

Used to render single character, character. add_pos is literally added to MyText.pos.
Returns width of character image.

void Render()

Renders whole text.

Vec2 GetFinalSize()

Returns final size of DynamicText (final size -> minimum size of rectangle that would cover whole field + backgroundAddSize).

bool Rect_OnMouseEnter(...)

Returns if mouse cursor is on this dynamic text, ignore anchor parameter, as it's override of RectanlgeInput::Rect_OnMouseEnter.

int GetTouchedCharIndex()

If Rect_OnMouseEnter() then it should return mouue is on, else returns -1.

Vec2 GetPositionOnIndex(int character_index, bool left_side)

If left_side is true returns position of lower left corner of character on character_index,
else it ________________ returns position of lower right corner of character on character_index.

Properties

|Type|Name|Description| |----|-----------| |DT_TextureAtlas atlas`|Font of this text.| |Vec2i|pos|Position of upper left corner of object.|

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