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This reverts commit 799efbf.
Fixed issue where resolution did not change when moving to windows, now always goes to 1080. Fixed break in boss red overlay. Renamed some variables
…loop. This was ignored because it didn't break anything, and only happened when beating the game in the past. Now that we have several ways of navigating to title, it comes up more often
moved UI scaling call so it happens after battle ID is set. Removed boss node scaling, as enemies scale anyway.
…entation than moving based on pixel distances. Moved the enemies path down a little to better align with bg.
…D to their own canvas layer
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