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The gather → craft loop + a no-code content layer.
Tool-swing harvesting (Tool-swing harvesting (Interaction = "tool") — the engine's first client-input + server-validated hit pipeline #1) — equip a tool from the hotbar (a real Tool), click a node to chop/gather. Server-validated (range / line-of-sight / equipped tool / cooldown), per-hit random yield, a floating HP bar, and a full-inventory block so nothing is wasted. Bare-hand hold-E kept. The engine's first client-input → server-validated-hit pipeline.
Hand crafting (Hand crafting — combine gathered items into new items #4) — consume a recipe's ingredients → produce its output via a complexity-scaled craft channel (progress bar above the crafter); a Crafting tab lists hand recipes and greys out what you can't afford.
No-code content (Builder / Admin plugin — no-code config for the whole game (objects, stats, items, recipes, quests, assets) #11, Builder first slice) — create/edit items + gatherable resources in the admin plugin's Content tab (with Add to World), bind any mesh via a Resource attribute, and author per-resource-type reactions (a reed sways, a tree fells and leaves a stump) — all without code. The engine reads content authored as SurvivorCoreContent instances at start.
Docs: harvesting · crafting · content authoring. The drop-in SurvivorCore.rbxm is attached below (auto-built from source). Demo videos coming soon.
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The gather → craft loop + a no-code content layer.
Tool), click a node to chop/gather. Server-validated (range / line-of-sight / equipped tool / cooldown), per-hit random yield, a floating HP bar, and a full-inventory block so nothing is wasted. Bare-hand hold-E kept. The engine's first client-input → server-validated-hit pipeline.Resourceattribute, and author per-resource-type reactions (a reed sways, a tree fells and leaves a stump) — all without code. The engine reads content authored asSurvivorCoreContentinstances at start.Docs: harvesting · crafting · content authoring. The drop-in
SurvivorCore.rbxmis attached below (auto-built from source). Demo videos coming soon.This discussion was created from the release v0.4.0 — gather → craft + no-code content (pre-release).
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